Actionscript

HTML5, Standards and “Killing” Flash?

Posted in Actionscript, Blog, Flash

In all the talk about the coming HTML5 standards and the, on some people’s parts, presume death of Flash, there’s a lot of anticipation and speculation going on. Despite the fact that a few modern browsers are implementing aspects of HTML5 now, new web standards for HTML5 are still a long way off, relatively speaking.

While it seems inevitable that HTML5 will take a big chunk out of some common Flash tasks like delivering video, there is a balanced opinion coming from many RIA developers about the likelihood of Flash dying off when you stop to consider how far ahead of the standards plug-ins generally are.

Here’s a good article from an RIA developer who argues that predictions in this area, especially those slanted towards the death of plug-ins like Flash, are probably premature. You can also read it on read it on the original author’s blog.

Sneak Peek at Flash CS5

Posted in Actionscript, Blog, Flash

Lee Brimelow, platform evangelist for Adobe Flash, gives us an early runthrough of key Flash CS5 features. Really good stuff includes integration between Flash Builder (or Flex Builder, as it was) and the Flash IDE, excellent code hinting in the ActionScript panel, a more open file format than FLA (XML documents and exposed assets), and SWFObject as the embedding technology when publishing.

In a separate post, he demonstrates compiling a Flash file into a native iPhone app.

Adobe “Slider”: Flex for Mobile in 2010

Posted in Actionscript, Blog, Flash, General Tech

Adobe Labs recently announced “Slider,” a mobile version of the Flex framework for smartphones and other devices. Excited to see it in action, but a beta won’t show up until 2010.

Flash CS5 and the iPhone

Posted in Actionscript, Blog, Flash, General Tech

Exciting news for Flash developers: With the forthcoming Adobe CS5 upgrade, you’ll be able to build native apps for the iPhone. Apparently things like multitouch, geo-location and the accelerometer will be fair game, as well. Note that you won’t create media running in a mobile version of Flash Player, but rather an actual application that’s automatically converted into iPhone SDK-compliant code (OS 3.0 and above), which can be signed and compiled using Xcode and submitted to the App Store.

Display Objects and Memory Management

Posted in Actionscript, Blog, Flash

There’s a good article on InsideRIA.com describing the key differences between the “visible” variable, the “alpha” variable and the removeChild( ) method when managing memory in your Flash applications.